If the journey required the person to drive, a system of seven rules regulated their behavior in traffic and how this was shown to the user, such as skipping some rules in locations of the simulation that had little impact while the player was not looking at those locations. This simulated person would not swerve from their predetermined path unless the route was changed mid-transit, in which case they would be teleported back to their origin instead of calculating a new path from their current location. To represent traffic, Colossal Order developed a complex system that would determine the fastest route available for a simulated person going to and from work or other points of interest, taking into account available roads and public transit systems nearby. I humbly considered that most people just happily pave my beautiful arranged design without a thought and just be annoyed that they got 3 new versions of a tree when they already have a preferred version To avoid introducing diffrent experiences for diffrent map users. Only using in main game assets for decorating with help trees, rocks and props.So much trees everywhere, well I was inspired by Polynesian islands.This was personal thing I want for myself.
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A plug and play 1600w dam, for fun and profits at the Floody mountain.Floody mountain is as it namesake, it floods naturally in periods and more so if you install a dam. The howling head island is very flat and near sealevel. Rocky Island which is rich in oil is suffer below sea level areas(Risk/Reward).Starting area is located on a gentle slope at higher altitude and naturally protected. Different areas are susceptible to Tsunamis and flooding.Designed to work in Vanilla without a “25 tile purchasable mod” to but some areas will not be accessible but the the first areas contain tiles that biggest areas for build. Kept the area you are able to build to only a third of a 25 tile map.Made for smaller island communities rather than one big city.The island’s last milestone ist around 33-34k Starting tile is the biggest for fast and easy start.Extensive ship paths, should in theory cover the whole islands.Limited access to land-based transport (Just 1 highway and railroad connect) to encourage use sea based transport and other alternatives.
Access to underwater resources, breaking point disasters for certain areas in certain situations Designed for natural disasters and Industries DLC.